Hardcore gamers vs. motion gaming
When we think of motion gaming, we don't really think of titles like Call of Duty - despite the fact that Call of Duty 3 was launched on the Wii - but a number of games for hardcore gamers, rather than just casual gamers, are either in the works or on shelves now.
One of the most exciting things about Kinect when it first came out, for me at least, was the idea that I could one day play a game where I physically had to run, duck for cover, hold my arm out and shoot. It would be a totally immersive, unique experience, and it's one of the big reasons I'm looking forward to the Gears of War title being made for the sensor. Of course, Microsoft will have to go through with that firmware upgrade and improve accuracy or I imagine it'll be hard to play.
I recently had the opportunity to play Killzone 3 with PlayStation's super-accurate Move device, though, and while I won't go into it too much - I'm going to be reviewing it for April's issue - I thought it was pretty cool. I literally had to hold my breath and steady my wavering hand to snipe at someone, and it added an extra air of realism.
The real hurdle for game developers making motion-controlled games for "real gamers" - in quotes because saying people who game casually aren't gamers is pure snobbery - will be the already-upturned noses of many people who label themselves "real gamers". The decision has already been made that Kinect and the Move are, like, for n00bs, bro, and it'll be hard to get them to have a change of heart.
It's funny. Realistic graphics - great! Interacting with the game more realistically - hells no.