World War II real time strategy game Company of Heroes, the masterpiece that it is, has notched up another milestone by becoming the worlds first commercially available DirectX 10 game.
Relics community manager "Buggo" has reported on her blog that the 1.7 patch for CoH brings the game up to DirectX 10 standards. Since the game looked pretty damn slick to begin with I'm really looking forward to seeing exactly how good it looks in its fancy new DirectX 10 outfit. Sadly I've not reinstalled the game since my PC had a meltdown a couple of weeks back and since my copy of the game is safely tucked away in the office at work -- which is of course locked up tight for the long weekend -- I'll have to wait til Tuesday to see for myself. Curses! Anyway, check the two screenies below for a direct comparison of video quality. I've also listed the DirectX 10 features as posted over at Buggo's blog for your reading pleasure.
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
DirectX 9

DirectX 10
