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After Steve Jobs left the stage at WWDC07 there was much to talk about. Hardly anything to actually play with mind, but still, lots to talk about. However, it seems most media outlets are focusing their attentions on the wrong areas. Who cares that Leopard has transparency effects? That iPhone thingy is just another mobile phone and Safari just another, *yawn*, web browser. That's all boring stuff. The real news was that the Mac is finally going to get some games (you Mac lovers out there do remember what games are right?).

EA has announced they're releasing a few of their major titles for Mac, games like Need For Speed Carbon, Harry Potter And The Order Of The Phoenix, Command & Conquer 3 Tiberium Wars and Battlefield 2142. Then, amazingly, EA will release their 2008 sports titles at the same time as PC and game consoles.

How can this be? Well, the move to Intel processors was the ultimate catalyst for the MAC gaming revolution but more immediately it's the efforts of a company called TransGaming who develop Cider, a "wrapper" that allows games written for Windows to run on OSX. Whereas game developers used to have to completely redevelop their game for Macs (few bothered with the lengthy and expensive process for small returns from the relatively small Mac market) now they can simply develop the game for Windows or Xbox 360 or PS3, then let TransGaming work their magic on it. Mere days or even hours later said game is ready for release on Mac.

TransGaming say the process works by directly loading a Windows program into the memory of an Intel-Mac and linking it to an optimised version of the Win32 API's. Not only is this great news for Mac owners who should now get to play some decent games but game developers only need to develop and maintain a single code source. This of course translates into more incentive for game developers to get Mac versions of games onto shelves...not to mention get one back on those smug PC gamers out there. Rockin.

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