« March 2008 | Main | May 2008 »

April 30, 2008

GTA IV: Pushing the boundaries of technology

euphoria_trip_1024x768.jpg


GTA IV has made plenty of headlines in the past 24 hours, most in response to the violent nature of the game play. However, amid the howls of protest from various quarters and the squeals of delight from ecstatic gamers the world over, GTA IV is also quietly debuting an exciting new physics engine that allows game developers to create realistic motion within their games and promises to radically change the way games look and feel.

It’s called euphoria and was developed by a company called Natural Motion with teams working out of Oxford in the UK and San Francisco in the United States. Euphoria is itself based upon a process called Dynamic Motion Synthesis (DMS) using work originally done by researchers at Oxford University.

gta4trailer.jpg

A far cry from simple "ragdoll" effects of years gone by, DMS dispenses with the need for either key-framed or motion captured animation recording and instead generates all movements intelligently and on the fly using its own instruction set and a virtual skeletal and muscular system. Game developers implement the euphoria system in parallel to their game physics engines and DMS is only called upon when required. No longer will developers need to spend precious time and resources painstakingly recreating the various animations required anytime an in game character falls over, gets shot or, for example, gets tackled — euphoria and DMS intelligently create all the required animations as the game dictates. Besides being a veritable boon for stressed game developers working to tight deadlines, it also provides gamers with more fluid and realistic game play than ever before and, what’s more, the animations will be different every time.

Take a look at the short video clip found here on the Natural Motion website to truly gain an insight into how euphoria works — it’s quite amazing. The way the characters react to obstacles is thoroughly believable and the illusion of weight almost tangible.

So next time you’re throwing someone off a roof in GTA IV, just take a moment to admire the technology behind those flailing limbs.

Welcome To Paradise: GTA IV Is The Best Grand Theft Auto Ever!

gta.jpg
It's good to be back home: Grand Theft Auto IV is set in the familiar Liberty City, where the grass is green and the girls are definitely pretty...

You can say what you want about the blokes at Rockstar but there is no denying this: Much like the characters that star in their games, they know how to stay cool when things get hot and heavy.

As they showed seven years ago with their industry altering hit, Grand Theft Auto III, Rockstar Games is a company that can not only change the rules but completely rewrite the rulebook. And just when you think the controversial company has nothing new to say, they unveil Grand Theft Auto IV, a game that pushes the envelope further than anyone could have expected.

Though controversy, delays and other setbacks haunted the game's development, Rockstar still managed to produce a game that meets, and in some cases, exceeds, our ridiculously high expectations. Sure, it doesn't reinvent the wheel but much like Apple and its constant refinement of the iPod, developer Rockstar North has tweaked the GTA formula to the point of near perfection. GTA IV is not only the culmination of almost a decade of hard work, it also represents the pinnacle of interactive entertainment and game design.

With a simple yet compelling story, a memorable protagonist, top-notch voice acting, and an intriguing online multiplayer component that offers a long-lasting customizable experience, GTA IV is, without a doubt, the complete package.

Coming to America

Niko Belic arrives in Liberty City, a fictional yet strikingly accurate representation of New York City. Niko is an eastern European immigrant lured to Liberty by his cousin Roman, who fills Niko's head with visions mansions, money and beautiful women; thinking he is about to live the American dream, Niko arrives to a much starker reality: cousin Roman is not the self-realized success that he had portrayed himself to be. Instead, he lives in a rundown apartment and runs a struggling taxi business. But Niko didn't survive as long as he has by sweating the small stuff. He takes his cousin embellishments in stride and sets out on his journey through Liberty City if the good life won't come to him, then he'll go and hunt it down. And of course, there's something larger and more personal at stake for Niko. So begins the next chapter in the GTA saga.
Much like the previous titles, GTA IV sets you loose on the streets with a single contact your cousin Roman who slowly dolls out small tasks and errands. From there, Niko branches out from his dilapidated apartment in Liberty's take on Brooklyn, Broker, to more interesting and often times dangerous locales. These include Dukes (Queens), Bohan (the Bronx), Algonquin (Manhattan) and finally, Alderney (New Jersey). The story in GTA IV is definitely simpler and more streamlined than in past games and you never feel like you're muddling through the 25-plus hours of single-player mode, a testament not only to the developer's writing skills but the excellent gameplay experience that they've crafted.

Getting Into Character

And that single-player experience stars a protagonist that may ultimately prove to be the most memorable GTA hero yet. Niko is an interesting character with a style and vibe all his own. The game's entertaining cinematic cutscenes that precede each mission does a great job of setting the proper tone and mood. Mission variety is also a strong suit of GTA IV: Niko is always doing something interesting, from completing hits to drug raids to bank heists and more. One of the more memorable missions I played had Niko driving a Trashmaster garbage truck to pick up trash bags full of stolen diamonds. With two helpers swaying on the back of the truck fending off the pursuing enemies, getting the ice to safety required some fancy maneuvering through the city streets, a task made all the more harrowing by the Trashmaster's lack of speed and manuverability.

Niko's life is also far more streamlined there's no property to buy and you don't have to do mundane things like eat food (unless you want health) or exercise to put on muscle; in other words, the game is about quality and not quantity. When you need firepower, Niko can visit a local weapons shop or make friends who provide guns as a service. You'll meet other connected individuals but you'll have to keep up relationships to keep on their good side. You can engage in activities such as playing darts, shooting pool or even hitting a local bar to maintain good relationships; ignore a friend for too long and you won't reap the benefits. And, of course, you can also go on dates and try to establish "friendships" that way.

Most of the missions in GTA IV prove to be incredibly fun, and a new combat engine and targeting system makes firefight feel epic. A cover system that feels reminiscent to Gears of War adds a nice layer of strategy, allowing players to target enemies and free aim on different body parts. An enemy's heath is displayed around the round targeting circle, and a headshot can take most foes down in one pop. Rocket launchers and grenades can light up any conflict, but submachine guns, Uzis and shotguns will probably prove to be your best friends. A pistol lets you perform an execution, which ties nicely into assassination-themed story missions.

Player's Choice

Of course, the variety of missions and weaponry speaks to one basic truth: the GTA franchise have always been about choice and empowering the gamer, concepts that GTA IV takes to an entirely new level. The game offers you a lot of freedom and gives you opportunities to make a lot of decisions. Some are trivial which type of car you decide to take on a mission, for instance while others have serious implications; I won't ruin any surprises but let's just say that there will be times when you will have to think long and hard before you take aim and pull the trigger. It's no exaggeration to say that GTA IV provides each gamer with their own personal gaming experience.

Thankfully, the game's presentation has received a major upgrade, making your time with the game feel far more intuitive and fluid. A prime example of this is Niko's smartphone, an all-in-one device that acts a telephone, organizer, and text- and picture-messaging device; it delivers pertinent information but never takes you out of the game you never need to access a submenu or hit pause. Contacts call you, and alternatively, you can call them, to initiate missions. Text messages keep you informed with quick updates and picture messages prove vital to locating specific targets. You can even use the device to replay failed missions, which is a welcome feature. And of course, in typical Rockstar style, the developers allow you to customize the smartphone with new backgrounds and ringtones, both of which can be downloaded through Liberty City's in-game Internet.

The City Is Alive...

But as interesting as those refinements are, and as interesting a character as Niko is, the true star of this show is undoubtedly Liberty City itself. The thriving metropolis seems to have a life of its own, with crowded streets and incredibly interactive pedestrians. Bump a woman on a sidewalk and she might drop her coffee, as well as a few expletives. Run over a mailbox and a fountain of mail will spew into the wind. Other GTA games have featured memorable locales but none can match the immersive detail, size and scope of GTA IV's Liberty City. Sure, those patented GTA glitches clipping, texture pop-in, and the like still abound but they can't take away from the majesty and beauty of the metropolis.

There's something interesting waiting around every corner, a feat which no other game has been able to accomplish before. Steal a car and a patrolman might attempt to drag you out; but push on the gas and you'll leave the unlucky copper hanging onto the open door for dear life. As you duck and weave around traffic, he'll slowly lose his grip and his body will flail around every turn until he eventually gives up. It's the little details like that that makes GTA IV more than just a great game. In other words, the story and the gameplay are the cake and the little details serve as the delicious frosting.

I Get Around

Liberty City is an intricately designed city; normally, this would make it difficult to navigate except for one thing: every car in GTA IV has built-in GPS navigation, which makes getting around the city a snap. It works exceptionally well, accounting even for one-way streets. It also comes in handy when you to evade police detection: a new "wanted level" system eliminates cop bribes of the past. Now, it's all about line of sight. Commit a crime and a flashing circular zone that represents the nearest pursuing officer's zone of sight lights up your radar; escape that area without being seen by another cop and you're golden. If you're on foot, a parked car will sometimes be your only way out, but be warned that you'll need a few seconds to hotwire it, and the nicer the car, the longer it takes to spark up. And of course, in a pinch, running your car through a Pay N' Spray can quickly get you out of a jam.

Cars are as fast and loose as ever, making super jumps and motorcycle wheelies a nice distraction unless, of course, you get stuck behind the wheel of a behemoth like a garbage truck or an eighteen-wheeler. Boats can also provide an easier getaway should you need to get wet to ditch the heat and helicopters offer up a nice aerial view of the city, as well as access to some out of the way places.

Public Enemy Number One

One other thing I loved about GTA IV: considering the fact that it's been a target of political and media pundits who keep harping on the infamous "Hot Coffee" incident, it's understandable to think that Rockstar might tone down the adult themes in GTA IV. But thankfully, that didn't happen. This is a mature game, and a devilishly good one at that. It never makes concessions in the name of being politically correct, living up to its M-rating with gusto there's tons of swearing, violence and sexual innuendo. You can visit strip clubs and pick up prostitutes there is no nudity from what I could tell, so don't get your hopes up.

As for the game's faults, there aren't many. As I mentioned, the standard GTA glitches like clipping still plague the game. And even though the plot line is simpler than previous GTA games, it still gets cluttered at times, with a glut of characters entering the scene; it can be tough to keep track of exactly why things are happening and to whom. Of course, this is offset by the fact that the game remains entertaining throughout and a new character introduction is usually a precursor to a set of missions that proves to be more fun that the last.

Give Me Liberty or Give Me Death

I could talk on endlessly about what makes GTA IV such an awesome game, but really, the only way to know is to experience it for yourself. It truly is the product of game design at its finest. In Liberty City, Rockstar has created a gritty yet lifelike atmosphere that is the perfect complement to the fun missions that drive the game. The graphics are on par with the best of this generation and the audio shines with a soundtrack that is arguably better than San Andreasmy personal favorite was the reggae station dedicated to Bob Marley. And I didn't even mention the massive multiplayer component which adds a ridiculous amount of value to what is already the must own game of 2008. (We'll have a complete breakdown on GamePro.com once GTA IV releases and the online servers reach critical mass.)
Any way you slice it, Niko Belic journey through Liberty City and his quest for answers to his shadowy past is an experience you just cannot afford to miss. Rockstar has created one hell of a vehicle that's driven by a compelling story, memorable characters and amazing gameplay. All you have to do is pick up the controller and enjoy the ride.

-Chris Morell

April 24, 2008

Greg Murphy & Jonny Reid take on Gran Turismo 5

V8 Supercar driver Greg Murphy went head to head for charity today with Kiwi A1GP ace Jonny Reid. However, the battle ground wasn’t Brands Hatch or even the streets of Hamilton, in fact, they weren’t even using real race cars. Instead, Greg and Jonny traded their super-charged autos for Playstation 3s, Logitech racing wheels and a copy of Gran Turismo 5 Prologue.

Sony Computer Entertainment New Zealand put up $2000 in prize money to be donated to a charity picked by the winning driver — Greg Murphy raced for the Child Cancer Foundation and Jonny Reid put the pedal down Starship Hospital. Sony also put up four customised and personally autographed PS3 gaming consoles to be auctioned for charity on Trademe.

jonny-and-greg.jpg

Race time
The stage was set, two of New Zealand’s finest race drivers sat down in a couple of fancy Vision Racer racing seats to compete in two events — a tight and twisty street circuit driving V8 powered street cars and, to make sure the playing field was nice and even, the Suzuka circuit in Japan driving Ferrari Formula One cars.

greg.jpg

I was curious to see how professional race drivers would fare in the virtual world (and more importantly…if I could beat their times when I get home tonight), turns out the simulation experience on offer by Gran Turismo 5 (see my review of GT5 Prologue in the new look PCW May issue) is so good both Jonny and Greg could easily apply their skills to the PS3 equivalent and they started turning in some pretty quick laps.

jonny.jpg


Race 1 - London street circuit
With all electronic aids turned off, transmission set to manual and a large crowd of invited guests and media breathing down their necks, Jonny and Greg set off for 10 laps around the difficult London street circuit.

Greg jumped to an early lead which he held until he went straight into a wall on lap 5. Jonny sailed by the stranded V8 Supercar driver and lead until he himself made a mistake a short time later allowing Murphy back into first spot. Jonny Reid made up for the error by setting a lap record of 0:53.527 (Murphy could only manage a 0:54.350), however, this mattered for nothing in the end because Murphy comfortably lead the rest of the race, right up to the final turn that is. Controversy ensued as Murphy hit the wall coming out of the final corner letting Jonny Reid sneak by for the win. Murphy claimed he was shunted into the wall by the closely following Reid but his official protest fell on the deaf ears of the not-at-all biased race adjudicator Bob McMurray whose official ruling of "bollocks" swiftly silenced the complaining Greg Murphy.

greg-racing.jpg


Race 2 - Suzuka
On to the fast and highly technical Suzuka Grand Prix circuit where Murphy would have to beat Reid at his own game if he was to even things up.

Despite both drivers running off early (thanks to some erroneous advice on exactly which track it was they were racing from Bob McMurray) they soon settled in — well, if you count Jonny Reid’s crashing off five or six times during the race as settling in that is. Murph took full advantage of the A1GP drivers erratic form and stormed home to take the race by almost a full minute. The large winning margin gave Murphy overall victory and the Child Cancer Foundation a super-sized winners cheque for $2000.

greg-the-winner.jpg

winners-cheque.jpg


Please try this at home
Want to see how you stack up against the professionals? Fire up your PS3. turn off ALL electronic aids, set the racing model to pro with manual transmission and set traction control in the F1 car to 1 (plug in a racing wheel if you have one) — then try and beat these times:

London Street circuit (forward) in Audi R8
Greg Murphy - 0:54.350
Jonny Reid - 0:53.527

Suzuka in Ferrari F2007
Greg Murphy - 1:36.324
Jonny Reid - 1:35.403

To find the signed PS3s being auctioned for charity head to Trademe and search for GT5 Prologue/PS3 Signed by Greg Murphy & Jonny Reid.

puffed.jpg

Gaming is hard work.

Now, I'm off home to try and beat their times.

ps3s.jpg

April 10, 2008

HP releases ultra-ultraportable Mini-Note PC

G8289006012008.jpg

News wires have been buzzing about HP's entry into the new mini notebook market and today we were given a hands on with the 2133 Mini-Note PC.
It's a handsome little beast with a brushed aluminium body, an 8.9-inch, 1280 x 768 screen with a scratch-resistant overlay and a very good QWERTY keyboard that manages to be 92% the size of a full-size keyboard.

Inside, HP have gone with C7-M processors from Via because of their low-voltage requirements and their thermal characteristics. This is a big win for Via considering Intel's Atom processor designed for laptops like the Mini-Note is only months away. 1.0GHz, 1.2GHz and 1.6GHz options are available.

Main memory configuration is 1GB or 2GB, video memory is 256MB, and you can opt for either 120GB or 160GB hard drives. HP New Zealand also intends to offer an 80GB solid state drive option when it becomes available but this will add significantly to the price.

Here in NZ, the Mini-Note will come loaded with Vista, or XP Pro with a Vista Licence. In some markets it is also possible to opt for a SuSE Linux installation, and an accompanying 4GB solid state drive, a configuration similar to the Asus Eee PC. HP New Zealand has not yet decided whether to offer the Linux option.

Another top feature is the HP 3D DriveGuard, found also on HP's other business notebooks ,that detects any sudden movement and will retract and lock drive heads to avoid impact failure.

Buyers will also be pleased to note that the Mini-Note comes equipped with just about everything except an onboard optical drive. USB 2.0 ports and Ethernet are provided along with an SD card slot and an Express Card slot. 802.11b/g wi-fi is standard and you can also opt fro Bluetooth 2.0.

Battery life is, of course, a primary concern with machines of this nature. It is possible to opt for a 6-cell 4-hour battery but the standard option is a 3-cell 2-hour version. As you can guess, the 6-cell version adds considerably to the Mini-Note's 1.19kg base weight.

The Mini-Note starts at $999

Subscribe
Newsletter & SubscriptionsPC World is New Zealand’s top selling computing and technology magazine.

It provides up-to-the-minute editorial, insight and buying advice for personal computing, cell phones, game consoles, digital entertainment and broadband.
SIGN UP
PCWorldUpdate
PC World's weekly round-up of tech news, gear and game reviews, software selections, and handy How Tos.